Apparently, it was carved by a crazy person in psychoisolation. Hop across the branches and rocks to get to the cave, then use Levitation to jump up the stone pillars until you find the Psitanium Knife resting at the top. Psitanium Knifeįrom the front door of the Motherlobe, ride the draft in the right-side tube to the path leading to Lili’s garden. Don’t worry, it won’t go off in your pack. Light the bonfire with Pyrokinesis to get an updraft, then ride it up to the planks, where you’ll find the Unexploded Bomb. Right before the entrance to the Questionable Area, at the top of the rear area of the Quarry, you should see a bonfire on the ground next to a crane holding up a palette of planks. You’ll probably pick this one up on your way to the Questionable Area. Apparently, the Psychonauts confiscated this from a rival organization, the Gastronauts. The Enemy Surveillance Device will be on the shelf to your left. Use Mental Projection to summon your archetype and have him unlock the door for you. Past the Mindswarm poster, you’ll see a door with a mail slot on your right. Return to the storage room Raz was locked in by the other interns at the beginning of the game. You can only get this item after beating the game and entering the post-game, as it requires the use of Mental Projection from Cassie O’Peia. What kind of jerk shoves a deck of cards in a ball return? Enemy Surveillance Device After the third frame, instead of your ball, the Deck of Cards will pop out of the ball return. You’ll need to roll three full frames worth, six shots in total don’t worry if you’re a bad bowler, they don’t have to be strikes or anything. Use your Telekinesis to pick up the bowling ball from the ball return and throw it down the lane to hit the pins. Once you’ve helped Compton and gained access to the bowling alley with his senior league card, it’s time to roll a few frames. Interact with that one, and out pops everyone’s favorite dehydrated dessert, Astronaut Ice Cream. Keep interacting with the lit screens, and finally, a screen on the far left wall will light up. Interact with the screen and it’ll turn off, while another screen will light up elsewhere in the room. Astronaut Ice CreamĮnter the Nerve Center and look for a computer console with a screen glowing bright green. Feels like this shouldn’t be Hollis’ job to clean up. Check the buffet bar across from the cashier, and you’ll see the Day-Old Sushi in all its rank glory. Visit the Motherlobe cafeteria, the Noodle Bowl. Agents aren’t supposed to have name plaques, and Oleander’s definitely still on probation, so go ahead and take it right off the door. To the left of Sasha and Milla’s offices, you’ll find a small door with a plaque on it denoting it as Coach Oleander’s office. Let’s start with the object closest to where Norma gives you the list. Psychonauts 2 Scavenger Hunt Guide Motherlobe Items Psychonauts Name Plaque In a half-hearted effort to make amends, Norma will give Raz an extra credit assignment: a list of “Mission Critical Psychonaut Assets.” In actuality, it’s just a list of assorted tchotchkes Hollis asked Norma to gather, but if Raz does her this completely unwarranted favor, she’ll return his old set of clothes (provided she can fish them out of the garbage). Here’s our complete guide to the Psychonauts 2 scavenger hunt.Īfter Sasha gives Raz a new set of clothes to save him from his hazing ritual at the hands of the other interns, he’ll confront Norma outside of Sasha’s office. The scavenger hunt has returned in Psychonauts 2, and it’s just as entertaining (and occasionally worrying) as the first game’s. Not only was it a great way to practice new psychic powers and teach yourself to think outside the box, almost all of the items you had to recover were either funny or amusingly disconcerting, ranging from the abandoned turkey sandwich in the subterranean refrigerator to the skull of a dead miner lodged in a geyser. In the original Psychonauts, the scavenger hunt offered to you by Ranger Cruller was one of the game’s most memorable sidequests.
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